Some people say that there is a crisis in youth sports participation. To be sure, the levels of this crisis — or not — depend upon many factors including location, coaching, other opportunities, support from the society and culture, school district and more.
Overall retention has stayed pretty constant around 70%. USA Swimming had its second best year ever in 2017 with 74.2%. Basically means that 7 out of 10 athletes stay with the sport from one year to the next.
The 12-Under retention levels within USA Swimming hovers around 60%. Again 6-out-of-10 12-Unders athletes stay with the sport. Colleagues in other sports say they’d love to have that retention rate for younger kids.
And most of you already know that if a 13-Over-Swimmer is with your team, they are more than likely to stay with your team, since the retention hovers around 90%.
With Summer Dreamers in 2018, #SDA18, our regular, daily, Swim & Water Polo Team Meeting is going to include some circle time. This new program wrinkle comes on the wake of a school district push to Restorative Justice.
A few years ago, a friend, Richard King, PhD, helped to launch and lead a practice with circles with the students in a program he championed, Mindful Gardening. He is not leading any SDA activities in 2018., sadly.
In 2017 as well as in the early part of 2018, I would have welcomed the on going use of restorative practices within PPS programs. The kids were fine. I needed the circles among a few of the adults who were going in different directions.
This offers a dramatic mind shift for some at PPS. With us at the swim pool, not so much. Sure, it is a new wrinkle. New touchstones are going to be needed. But we have always had an approach that gives students a voice, some choices, and builds upon respect.
New swimming film in final stages.
The pledge goals are already achieved. Bravo!
Sadly, the awareness for water safety is not taught and ingrained into our educational missions
Hey! Drowning is the number one cause of unintentional death to children ages 1 to 4. Drowning is the second leading cause for all adolescents under the age of 14.
Triple the time of recess.
Game design get attention with systems and recess.